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How Are Android Apps Written?

Creating an Android app is an exciting journey that combines creativity, technical skills, and a deep understanding of the Android ecosystem. Whether you're a seasoned developer or a beginner, writing Android apps involves several key steps and tools. Here's a comprehensive guide to get you started.

How Are Android Apps Written?

Creating an Android app is an exciting journey that combines creativity, technical skills, and a deep understanding of the Android ecosystem. Whether you're a seasoned developer or a beginner, writing Android apps involves several key steps and tools. Here's a comprehensive guide to get you started.

Tools and Environment

  • Integrated Development Environment (IDE): The official IDE for Android development, Android Studio, is built on JetBrains' IntelliJ IDEA. It provides powerful tools for code editing, debugging, and performance analysis. It also includes an emulator for testing your apps on different devices and configurations.
  • Programming Languages: Traditionally, Android apps were written in Java. It's a robust, object-oriented language that's widely used in the industry. Kotlin is now the preferred language for Android development. It's concise, expressive, and fully interoperable with Java. Google announced Kotlin as the official language for Android development in 2017.
  • Android SDK: The Android Software Development Kit (SDK) includes a comprehensive set of development tools, libraries, and documentation. It provides the necessary APIs to interact with the Android operating system and hardware.
  • Gradle: Gradle is the build system used in Android Studio. It automates the process of building, testing, and deploying your app. Gradle scripts are used to manage dependencies and configure the build process.

Key Concepts and Components

  • Activities and Fragments: An activity represents a single screen with a user interface. It's the entry point for interacting with the user. Fragments are modular sections of an activity. They allow for more flexible UI designs and can be reused across different activities.
  • Layouts and Views: Android uses XML to define the layout of the user interface. Each element in the UI is a view, and views are organized in a hierarchy. Views are the building blocks of the UI. Common views include TextView, ImageView, and Button.
  • Intents and Broadcast Receivers: Intents are used to start activities, services, and broadcast receivers. They facilitate communication between different components of the app. Broadcast receivers respond to system-wide broadcast announcements, such as battery low or network connectivity changes.
  • Services: Services run in the background to perform long-running operations. They don't provide a user interface but can interact with activities and other components.
  • Data Storage: For storing simple key-value pairs, you can use SharedPreferences. For structured data storage using a relational database, you can use SQLite. Room is a higher-level abstraction over SQLite, providing an easier way to work with databases.

Development Process

  • Setting Up the Environment: Install Android Studio and configure the Android SDK. Create a new project and choose the appropriate templates and settings.
  • Designing the UI: Use the layout editor in Android Studio to design the user interface. Define the layout in XML and use views to build the UI components.
  • Writing Code: Write the business logic in Java or Kotlin. Use Android APIs to interact with the system and perform tasks like network requests, data storage, and user input handling.
  • Testing: Use the Android Emulator or physical devices to test your app. Write unit tests and UI tests to ensure the app works as expected.
  • Debugging: Use the debugging tools in Android Studio to identify and fix issues. Analyze logs and use breakpoints to understand the app's behavior.
  • Building and Deploying: Configure the build process using Gradle. Generate APK or AAB files for distribution. Publish the app on the Google Play Store or distribute it through other channels.

Conclusion

Writing Android apps requires a blend of creativity, technical skills, and a good understanding of the Android ecosystem. By leveraging the right tools, learning the key concepts, and following a structured development process, you can create powerful and engaging Android applications. Whether you're building a simple utility app or a complex enterprise solution, the Android platform offers the flexibility and resources you need to bring your ideas to life.
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GCam Compatibility

Google Camera, also known as GCam, is highly sought after for its superior image processing capabilities, which can significantly enhance the photography experience on smartphones. Originally designed for Google's Pixel devices, which predominantly use Qualcomm Snapdragon chipsets, the app leverages the specific hardware and software integration of these devices to deliver optimal performance. This has led to a high demand for ported versions of GCam that can be installed on non-Pixel smartphones to replicate the Pixel's camera quality.

GCam Compatibility

Google Camera, also known as GCam, is highly sought after for its superior image processing capabilities, which can significantly enhance the photography experience on smartphones. Originally designed for Google's Pixel devices, which predominantly use Qualcomm Snapdragon chipsets, the app leverages the specific hardware and software integration of these devices to deliver optimal performance. This has led to a high demand for ported versions of GCam that can be installed on non-Pixel smartphones to replicate the Pixel's camera quality.
However, users often find that these ported versions of GCam do not work perfectly on all chipsets, especially those that are not Snapdragon. The primary reason for this lies in the intricate relationship between the camera app and the device's hardware. GCam is tailored to work seamlessly with the image signal processor (ISP) and the neural processing unit (NPU) of Snapdragon chipsets, which are integral to the app's advanced features like HDR+ optimization and portrait mode. When ported to other chipsets, such as Exynos, MediaTek, or Kirin, the absence of this tailored optimization can lead to compatibility issues and suboptimal performance.
Moreover, the Camera2 API, which is a requirement for GCam to function, may not be fully supported or enabled by default on devices with non-Snapdragon chipsets. This API provides third-party apps with extensive control over the device's camera hardware, but its implementation varies across different manufacturers and chipsets, affecting the functionality of GCam ports.
Another factor is the reliance of GCam on Google Play Services, which are not present on all devices, especially those marketed in regions where Google services are restricted. Some ported versions of GCam circumvent this by using MicroG Gcam Services Provider to spoof Google's proprietary libraries, but this is not a universal solution and may not provide the same level of stability and performance as on devices with native Google Play Services support.
The development community has made significant efforts to create stable and functional GCam ports for a wide range of devices and chipsets. These ports often require additional configuration files or tweaks to work properly on specific models. Users are encouraged to seek out the most stable and user-endorsed versions for their devices and may need to experiment with different settings to achieve the best results.
In conclusion, while it is possible to use GCam on non-Snapdragon devices, the experience may not be as seamless or feature-complete as on Pixel phones. The challenges of hardware and software compatibility, API support, and the need for Google services play a significant role in the varying performance of GCam ports across different chipsets. As the development community continues to innovate and refine these ports, users can look forward to improved compatibility and camera performance on a broader range of devices. For troubleshooting and further assistance, users can refer to dedicated forums and resources that offer guidance on installing and optimizing GCam ports.
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Why does every smartphone screen have 16 million colors?

It doesn't matter if it's Amoled, IPS, LTPS or something else, they all have 16 million colors. Let's talk today about pixels, colors and something else. We'll talk about dots, pixels, colors, how they are made, why there are 16 million colors in total and briefly something cool that I think you'll like. Do you see such a photo? I took it with my phone from my very old TV. On the photo you see dots. Don't know what they are called, I call them dots. They are not pixels. I don't know who calls them pixels, but they are not they are dots, dots, lights.
Let's start from 0. Where does this image come from? Any monitor (I don't know any other) nowadays uses RGB to transmit colors. What is RGB? In reality, any screen that you watch displays only three colors. You may see a calm purple color on the screen, but in reality the screen has only three colors more precisely, it lights up only three colors. They are: R-Red-red, G-Green-green, B-Blue-blue. There are many combinations of these three colors on the screen. These three colors are side by side and there are many of them on the screen. Many! You can see these dots by getting very close to the screen. It shows the quality of the screen BTW. The less you see them, the better the quality of the screen. They blamed Mi A3 for that. How are the colors displayed now with this? When you are away from the screen and there are many such dots on the screen, your eye almost combines these three dots into one, because they are very small. Their combination creates some other color that you see. But there are so many colors, how do you get all the rest with three colors? RGB are primary colors, by mixing them you can get almost all the other colors. In the mix, I mean side by side placement of dots, by mixing the eye mixes them. Now what happens: Each color has several levels of brightness. The more a color (dot) lights up, the more you see that color. So for example: If red lights up at 100, blue at 50 and green at 20, the color you see will be more red-shifted. You probably understood. What happens when all the colors go out except red? You will see the ideal red color, full red. If all the dots go out except green, you will see green. The same for blue. What happens when they all go out? What happens? There will be no color. When does the screen have no color? When it is turned off. When it is turned off, what color is the screen? Black. When all three dots go out, you see black color (black pixel). A pixel is a combination of these three colors. What happens when all the colors light up at maximum intensity? You get white color. And between the off and the fully lit, you get all the other colors in the range. How many colors? 16 million. Why 16 million? For this we need to know how many levels of intensity each color has. Each color's intensity (how bright the color is, how much it lights up) is 256, that is, each of these three colors can light up from 0 to 255 on the level. 0 when there is intensity, the color is off (the dot is off). When it is 255, it lights up to the end. As a result, you get color combinations. Remember, RGB First red, then green and then blue. Let's send a few examples to understand better: 0 0 0 What color is it? The first number is the intensity of red color, the second is green, the third is blue. They are all 0, that is, they are all off, so this is black color. 255 255 255 They all light up to the maximum, remember, what color was this? White. 0 0 255 Only blue lights up, so this is blue color. 255 0 0 This is red. 0 255 0 This is green. 100 100 100 This is some intermediate color, approximately gray. We understood this. Now, why is it 256 levels? Where does 256 come from? It is obtained that monitors mainly use 8-bit color system. Bit? Hmm. Everything is done in bits in technology, It is the same situation in a smartphone. A bit is 0 or 1, That is, one bit is one "cell", where the number 0 or 1 is written. What does an 8-bit color system mean? This means that 8 bits are needed to determine the intensity of one color, for example red. For example: 0 1 1 1 0 0 1 0 is some intensity of some color. 1 1 1 1 1 1 1 1 is the maximum, that is, 8 ones mean 255. 0 0 0 0 0 0 0 0 is 0. That is, in an 8-bit color system, 8 bits are used to describe the intensity of one color. What is the relationship between 8 bits and 256? We need a little math here: If 8 bits are needed to describe the intensity of one color, how many variants of bit sequences are there? To put it simply, how many combinations of zeros and ones are there, if the sequence is 8 digits long? Let's follow the math: What can the first digit be? 0 and 1, that is, Two variants. The second digit is also 0 and 1 That is, again two variants. Each bit variant is 2, The quantity is 8. We are interested in how many variants there are in total. This is studied in mathematics, in the part of probability. How do we calculate the number of variants? For this, we need to raise the number of variants in each bit to the power of the length of the record. That is, 2 to the power of 8. How much is 2 to the power of 8? 256. That is why there are 256 levels of intensity in an 8-bit system. As we said, each color intensity creates some new color in the sum. If we take these three colors with some intensities, we will get some other color. We learned that one color is graded by 256 levels, That is, one color can light up in 256 ways. If one color can light up in 256 ways and we have three colors, Wow! Wow! Wow! Now multiply 256 by 3? No! Don't do that! Let's go back to the previous topic: One color is 8 bits, that is, to display one color, we need 8 bits (8 pieces of 0 or 1). Therefore, the length of this record will be 8 bits. How long will all three be? 8*3=24. That is, the full binary (binary) record of all three colors (RGB), which displays some color, consists of 24 digits (24 bits). Now. . . If two digits are written in each cell and we have 24 cells, How many variants can be written in a 24-digit binary record? Let's go back to the previous method: A bit can be 0 or 1, That is, two. Two records in each cell. Total 24 cells. That is, 2 to the power of 24 in total. How much is that? 16 777 216. What does this number tell you? Nothing? How many millions? 16. This is your 16 million colors. 17 is closer, but they say 16 and if you see on any site that instead of 16M_ the exact number is written directly, it will be correctly 16 777 216. That is, one color has 256 variants of lighting, Three colors have 256 to the power of 3 (the same as 2 to the power of 24) and we get 16 million. Whoever read and understood, I am sure you liked it. But I will also say this here: Imagine, you want a faded sea foam color, but how do we display this color? When a programmer writes an application and needs such a color, What should he do? The first option is to choose by the names of the colors, but no one will write more than 16 million names there, right? That is why it is logical that there are codes for colors. For example, let it be like this: 255 100 88 What is some color? (RGB color) Similar codes have colors, however, They do not use this in practice. There is an easier way: Do we have 256 variants? What happens if we divide this number by 16? We get 16. It turned out that they use hexadecimal notation to describe colors, because it is shorter and easier. Why? Because it describes each color with only one two-digit number. You can fully display one specific color from 16 million with a 6-digit number. What is the hexadecimal notation? Hexadecimal is very similar to decimal, With the difference that: 0-9 is the same 10 is A in hexadecimal 11-B 12-C 13-D 14-E 15-F 15 or F is the maximum value. For example: 77FFAA. To make it easy to understand, I'll tell you this: Red color: FF0000 Green color: 00FF00 Blue color: 0000FF White: FFFFFF Black: 000000 The same principle as RGB. The first two are red, the second two are green, the third two are blue. FF is the maximum. 00 is the minimum.
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